May 31st, 2nd Update by Tangent

Will Quake II v3.16 Fix Our Problems?
Zoid updated his .plan talking about changes he will make to v3.16 which should be out tommorrow. Unfortunately, he didn't mention anything about cl_minfps or the velocity bug. Does that mean it won't be fixed? Well, we can only hope and pray until the v3.16 release, or it looks like we have to prepare yet another petition email.

Quake II Demos
Quake II demos submission has been pretty slow, understandably, due to the current uncertainty of Quake II speed running with these v3.15 problems. Didn't stop Black Out from making a few demos though:
Comments
Well, I had to do this quickie update before I leave on a short trip at some resort in Malaysia. I'll be back on Thursday night, expecting about 200+ emails and news about the Quake II v3.16, my TF clan's crucial matches... Can't imagine going 4 days without Internet access...

May 31st by Radix

More from Ilkka
He improved two runs on easy by using totaly new methods... And he did other small improvements:
Optic's demos
Optic did these custom level demos: Demos from others...
Evan Wagner improved Tangent's QdQlite run of e1m3 by one second to get a quite amazing demo, with a time of 0:37.
Will Marsh got 0:33 on a nightmare run of e4m1, a one second improvement.
Carl Tholin did ikspq1 on nightmare in 1:20, two seconds better than Jesse.
Peter Horvath got 0:10 on a nightmare run of e1m6.
Mr. Shambler did The Comm Center on nightmare in 1:13, 24 seconds better than Carl.

May 29th by Tangent

Quake 2 ver 3.15 Released
You can find the download sites from your favourite Quake news sites. But we do not recommend that you install ver 3.15 yet if you intend to be speed running. We will not be accepting any speedruns submitted which were recorded in ver 3.15. Apparently, the cl_minfps cvar has been removed. Without this cvar, clients can cheat and go faster than the normal maximum speed if their fps is lower than 10. We have emailed Zoid about this and we hope to see a fix as soon as possible.

Apart from this cl_minfps problem, the rest of the changes to Q2 ver 3.15 are great. The game physics has changed, allowing for more air control and ramp-jumps. And it looks like bunny-hopping no longer gives you an extra speed boost. Serverrecord now works properly (which help refilming a lot), and of course, there's viewable weapons support built in.

We will start accepting v3.15+ demos when the cl_minfps returns (or the low fps velocity bug is fixed), and when Nolan has updated q2timer to support v3.15. We are currently still discussing about what we should do with the v3.14 demos after we accept v3.15+ demos. Watch this page for more news and information as they come.

May 27th by Jesse

NederSPEED
Finally, the neccessary HTML been written, and the SDA-NS merge has been completed. All demos that have been posted to my speedrun-site NederSPEED (for those of you who don't know: a site for custom level-runs) are now available from the all-new custom-level section here at SDA, of which the Quake tables now include 39 new demos on 30 new maps. The Custom Quake II levels section is still a little quiet, but that will change without a doubt. Better free up some HD-space!

Let's have it then. Here they are:
Evan Wagner did most new runs, 17 in total.
He did four levels of the Zerstörer-episode: He also did one Quake II custom-level: Of course, Optic's demos are numerous too, 11 to be precise: Optic did a Quake II custom-level too: Rikkert Wiggerink did some demos too: Gunnar enters with two runs: Erik Koningen (aka OR3.Ethereal) did two runs: Finally, I did five runs, mostly on nightmare: Comments
As you might have noticed, all former-NS-demos are now measured in whole seconds; the hundreths-of-seconds-measurement has been abandoned. We have talked this over with a great deal of people, and this is our final decision.

To make things more easy, we've slightly adjusted the SDA-menu structure: to get to the custom level tables, select "Quake", then "Runs", and then "Other Episodes". Now let's hope nobody gets the crazy idea to do a 3P-Cooperative-100%-Custom-level-demo...

Before I conclude my first update I'd like to thank the SDA crew for hooking me up in the their team (thereby solving my web-space problems for the growing heap of NS-demos). Another shout goes out to Evan Wagner, who has helped me a lot with the maintenance of NederSPEED.

May 26th by Tangent

PlanetQuake Puts The Spotlight on SDA
Speed Demos Archive has been spotlighted on PlanetQuake Spotlight! Go there to check out the l33t interview of us!

New Quake II Demos
Black Out probably has not been sleeping:

Newcomer EutecTic made 1 demo to fill up an empty space: Optic sent in 1 demo after a long absence:

May 24th by Radix

Demos from Ilkka
Ilkka has gone mad! :) That's not all from Ilkka, he also did these coop demos with Juho Larvi: He also did this coop demo with Juho-Jussi Revall: Other Quake demos
Carl Tholin did all custom maps: Optic did these two demos: Mr. Shambler did nightmare runs on two more user maps: Rikkert Wiggerink improved the runs on Missile Bunker Bravo 7:
May 23rd by Tangent

New Quake II Demos
Black Out's demos: Newcomer Brian Collins filled in some black spaces: Col Korn's demos:
DEMentED II Updated
Currently the only Quake II demo editor available, DEMentED II has been updated to ver 0.950

Comments
From Optic: (text included with a run of e2m3)
Someone get out the tranquilisers please.


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